Hey,
So I was looking over my list of MLG EXTREME's, OKG's, and machinimas today when I realized how I've never really taken a step back to appreciate all of the hard work we've all put into ShawtyHullstineFilms. When you look at guys like CMNeir and DigitalPh33r, you almost sort of feel proud for them. However, when you're looking over everything you've done, you don't get the same feeling.
And what I also realized is that CMNeir and Digitalph33r don't just provide entertainment, they provide nostalgia. Nostalgia is key in order to keep people coming back. That's something that I really hope I do right, but I just make the videos. It's up to the viewers to decide if its nostalgic or not.
You see, with such a small subscription base, it's REALLY hard to get feedback. It almost seems like nobody watches my videos. I don't really get any communication at all. I can't really tell what I'm doing right and wrong. I don't even know if anybody actually reads these posts. Does anybody actually visit my website that I've worked pretty hard on maintaining?
You see, I encourage communication. That's what I have a twitter, forums, an email, the comments section on every post on this blog, and all the ways of communication through YouTube. It's up to you guys to tell me what I'm doing right and wrong. I actually put up a poll just to see how many people actually visit this blog. Leaving a comment with your YouTube username or something would be cool, too.
I could talk for many more paragraphs, but I'm tired. Life recently has completely drained me of my time and passion. I miss being able to be fully active with ShawtyHullstineFilms. I wish I could get all of these great machinima ideas onto paper and then made into a video. But right now I just don't have time. Don't worry, though. I'll make sure there's new content every week.
I'll make time.
Thanks for everything you guys do. I hope at least some of you appreciate my hard work.
Sincerely,
Scott
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We're just a couple of friends with a few good games. Check here often for news and updates coming from ShawtyHullstineFilms.
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Thursday, September 30, 2010
Tuesday, September 28, 2010
Saturday, September 25, 2010
Overkill Glitches Episode 9: "Out of Winter Contingency"
Hey,
Overkill Glitches Episode 9: "Out of Winter Contingency" is up here..
Pretty awesome glitch.
Thanks,
Scott
Overkill Glitches Episode 9: "Out of Winter Contingency" is up here..
Pretty awesome glitch.
Thanks,
Scott
Wednesday, September 22, 2010
ShawtyHullstineFilms-The Game
Tuesday, September 21, 2010
Halo: Reach Review *Spoilers*
Hey,
So it's finally here. Halo: Reach. It's really hard to believe that this era of gaming is finally over. Or has it just begun?
Anyways..Let's get to the review, shall we?
Good-
-Campaign-Sure, Bungie is mostly known for multiplayer, but I've always enjoyed the campaign. In the past Halo games, the campaign has been more upbeat. There wasn't a sense of certain destruction looming over you like there is in Reach. I always liked that about the Halos. However, in Reach the campaign has a VERY dark tone to it. Noble Team is destroyed one by one until it is completely wiped out. Jun is the last to die. His death is described in the books (although they don't refer to him as "Jun"). All of the death is destruction really puts a new spin onto Halo. As much as I hate to see the upbeat, comedy-filled moments in Halo go, I really gotta say that the atmosphere was pretty enjoyable. It was also great to see the return of the Pillar of Autumn. I really liked how the integrated Cortana and Master Chief (Although I would have rather seen MC and Noble 6 meet). That brings me to my next point. There were some cannon flaws. The Pillar of Autumn was docked in space first, not on Reach. Also, MC wasn't put into cryosleep until they jumped into slipspace. That stuff doesn't bother me, but I just thought that I would bring it up.
-Multiplayer-Endless fun. What more can I say?
-Forge World-Also endless fun.
-Soundtrack-O'Donnell/Salvatori never disappoint.
Bad-
-Forge-Too difficult to use now. Now I haven't gotten to use forge a lot now, but nothing really works like you would expect it to. Also, there aren't a lot of good forge maps. Most (except Forge World) are close-quarters maps. They need a new DLC fast.
-Machinima-No good maps to use.
-Team Snipers-I got to play 1 game of team snipers on Blood Gulch, and it was AMAZING. Unfortunately, there is no Team Snipers playlist. Boo!
Nerfed Warthog-That thing is as light as a feather. THE GREATEST WARTHOG TEAM EVER is about to have some trouble.
Well that was just my 2 cents on Reach. Don't get me wrong, I LOVED the game and still LOVE the game. I'll be playing it for years to come. However, I still think Halo needs to revolved around Master Chief and Cortana. I'm ready to get back to them. Sadly, Bungie won't be telling that story.
See you on Reach,
Scott
So it's finally here. Halo: Reach. It's really hard to believe that this era of gaming is finally over. Or has it just begun?
Anyways..Let's get to the review, shall we?
Good-
-Campaign-Sure, Bungie is mostly known for multiplayer, but I've always enjoyed the campaign. In the past Halo games, the campaign has been more upbeat. There wasn't a sense of certain destruction looming over you like there is in Reach. I always liked that about the Halos. However, in Reach the campaign has a VERY dark tone to it. Noble Team is destroyed one by one until it is completely wiped out. Jun is the last to die. His death is described in the books (although they don't refer to him as "Jun"). All of the death is destruction really puts a new spin onto Halo. As much as I hate to see the upbeat, comedy-filled moments in Halo go, I really gotta say that the atmosphere was pretty enjoyable. It was also great to see the return of the Pillar of Autumn. I really liked how the integrated Cortana and Master Chief (Although I would have rather seen MC and Noble 6 meet). That brings me to my next point. There were some cannon flaws. The Pillar of Autumn was docked in space first, not on Reach. Also, MC wasn't put into cryosleep until they jumped into slipspace. That stuff doesn't bother me, but I just thought that I would bring it up.
-Multiplayer-Endless fun. What more can I say?
-Forge World-Also endless fun.
-Soundtrack-O'Donnell/Salvatori never disappoint.
Bad-
-Forge-Too difficult to use now. Now I haven't gotten to use forge a lot now, but nothing really works like you would expect it to. Also, there aren't a lot of good forge maps. Most (except Forge World) are close-quarters maps. They need a new DLC fast.
-Machinima-No good maps to use.
-Team Snipers-I got to play 1 game of team snipers on Blood Gulch, and it was AMAZING. Unfortunately, there is no Team Snipers playlist. Boo!
Nerfed Warthog-That thing is as light as a feather. THE GREATEST WARTHOG TEAM EVER is about to have some trouble.
Well that was just my 2 cents on Reach. Don't get me wrong, I LOVED the game and still LOVE the game. I'll be playing it for years to come. However, I still think Halo needs to revolved around Master Chief and Cortana. I'm ready to get back to them. Sadly, Bungie won't be telling that story.
See you on Reach,
Scott
Monday, September 20, 2010
MLG EXTREME Episode 34: "Welcome to Reach"
Hey,
MLG EXTREME is now in Halo: Reach.
You can view MLG EXTREME Episode 34: "Welcome to Reach" here.
Next week we'll get into some multiplayer most likely.
Thanks,
Scott
MLG EXTREME is now in Halo: Reach.
You can view MLG EXTREME Episode 34: "Welcome to Reach" here.
Next week we'll get into some multiplayer most likely.
Thanks,
Scott
Overkill Glitches Episode 8: "Out of Reflection"
Hey,
I'm really hoping that we can get some good glitches in Reach. I've been really busy lately and we really haven't gotten a chance to look around much. We did however manage to find this glitch...
Overkill Glitches Episode 8: "Out of Reflection" can be viewed here.
I'm hoping to write up a Reach review here once I actually finish the campaign and get more multiplayer in.
Thanks,
Scott
I'm really hoping that we can get some good glitches in Reach. I've been really busy lately and we really haven't gotten a chance to look around much. We did however manage to find this glitch...
Overkill Glitches Episode 8: "Out of Reflection" can be viewed here.
I'm hoping to write up a Reach review here once I actually finish the campaign and get more multiplayer in.
Thanks,
Scott
Sunday, September 12, 2010
Wednesday, September 8, 2010
Halo: Combat Evolved for PC Review
Hey,
So I haven't done a review in a while, but this game is worthy of one.
It's no secret that I am a HUGE Halo fan. I love every single aspect of the game. It's given me new passions and has allowed me to meet lots of new people which I play frequently with. I love each game in the series for different reasons. I love the Xbox version of Halo: Combat Evolved because it's the beginning. Lots of beautiful artwork fills an entire alien landscape. There's also a lot of nostalgia packed in it. The only thing that's missing from it is...MULTIPLAYER. God this game would have been taken to an entirely new level if there was multiplayer in the Xbox version
Well with Halo: CE for PC, it goes to that next level.
Sure, it's regular Halo on the computer, too. You got your basic campaign and LAN of course, but the INTERNET MULTIPLAYER is where it's at. It's a freakin' blast. That's all I can say. The controls are perfect, too. You use the W, A, S, and D keys to move while you use your mouse to aim. (By the way, it's pretty much impossible to use a laptop touchpad and play this game, so get a $15 wireless mouse.)
There are also weapons and vehicles featured in the PC online multiplayer that aren't found in the Xbox version multiplayer, including the plasma cannon, the Banshee, the Gauss Warthog, and the flamethrower (KILL IT WITH FIRE!). All of these new features play differently then they do in the other Halo games. And remember, the CE pistol is your friend. :)
If you're into modding, this game is SCREAMING to be modded (although if you do want to mod, you're better off getting the Custom Edition. Don't worry though. I haven't encountered any modding in online multiplayer. I think that's pretty well monitored.
Also, don't worry about player population. Even though this game has been out for 6 or 7 years on the PC, it still has a strong community. You should never have any trouble finding a server with players on it.
That's really I all can say. It's AWESOME...and CHEAP on Ebay/Amazon. Oh, and you can redeem your product key on Bungie.net for visual flair in Halo: Reach for a short period of time.
If you do get this game, contact me somehow and maybe we can start up a server. :)
Happy playing,
Scott
Monday, September 6, 2010
MLG EXTREME Episode 32: "Splitscreen"
Hey,
MLG EXTREME Episode 32 is up here.
Wizzle and I made this when we were making "How to be MLG."
Only 1 more episode remains until Reach.
Thanks,
Scott
MLG EXTREME Episode 32 is up here.
Wizzle and I made this when we were making "How to be MLG."
Only 1 more episode remains until Reach.
Thanks,
Scott
Sunday, September 5, 2010
MLG EXTREME Extra: "My Last Halo 2 Game"
Hey,
So here is some footage of my last Halo 2 game. I waited to upload this so we could say a final goodbye to the past of Halo before we venture into the future.
You can view MLG EXTREME Extra: "My Last Halo 2 Game" here.
Thanks,
Scott
So here is some footage of my last Halo 2 game. I waited to upload this so we could say a final goodbye to the past of Halo before we venture into the future.
You can view MLG EXTREME Extra: "My Last Halo 2 Game" here.
Thanks,
Scott
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